1. Slow Is Smooth, And Smooth Is Fast

    When time is tight, trying to go faster can be a mistake.

  2. What Are (Story) Points Worth?

    A closer look at one of the most misunderstood parts of Agile planning

  3. Becoming Agile: Last Things First

    Sometimes, the best place to start is not at the beginning.

  4. Now, Next, Never

    How to plan less and do more

  5. This Isn't A Production Line

    Software engineering can learn from assembly lines - but not in the way you think.

  6. Getting The Story Straight - Part 2

    The elements of an effective user story

  7. Getting The Story Straight

    On the importance of good user stories in Agile development